- Am I going to stick with a d20 system or use something different? And if I do use something different, what would it be.
- Figure out the mechanics of character creation and management. Error 404 suggested some good ideas, but the details need to be hammered out.
- Come up with rules for managing the civilization the PCs are a part of.
- Come up with rules for crafting
- Come up with rules for Magic. This is probably going to be the most complicated,
Sunday, February 12, 2012
What Needs To Be Done
Here's a list of what I need to figure out for this game system:
Starting Concept
This is the concept for an RPG system and campaign setting that I came up with a few months ago on Somethingawful.com. While I'm not committed to all the details (such as basing it on d20), I am using this as the basis for future designs.
Special thanks to SA poster Error 404 for his input.
Publish Post
Special thanks to SA poster Error 404 for his input.
Yggdrasil is a heavily modified d20 SRD game that's been swimming around in my head. It vaguely resembles the basic rules, but heavily alters a lot of the mechanics. Yggdrasil has two underlying themes.
-The First Heroes: In a lot of settings, there's background lore that typically goes "There were these guys way back who were awesome." In Yggdrasil, there aren't any such legends. The PCs are literally among the first individuals in this setting of Heroic Caliber. Many of the alterations that I make to the SRD are based on this theme. 'Civilization' is comparable to the Dark Ages, but even moreso-there's no group that has preserved the lost knowledge of a prior age, because there was no prior age. There are no troves of treasure, because there's been no one to mint coin or make magic items. And if a player wants to be a spellcaster, he or she has to literally invent magic theory from scratch. So one of the major themes is nation building.
-Celebrating Powergaming: For all the criticism that 3rd Edition D&D gets for being horribly unbalanced, I have to admit that there is a certain primal joy in taking a game and breaking it over my knees. Yggdrasil is designed to make sure everyone is allowed to get in on this fun.
The world itself takes inspiration from Niven's Ringworld and Norse Mythology. The game begins with the players on a "landberg" floating freely in the sky. A series of branch-like structures connect this landberg with several other landbergs that can be seen clearly with the naked eye. There is one large branch that stretches out into open space, and there is good reason to suspect that the stars at night are actually distant landbergs, and that the large branch links up to them. The overall structure is the titular Yggdrasil, and exploring it will become a major component of the campaign.
Publish Post
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